Biyernes, Marso 9, 2012

Low Earth Orbit

Low earth orbits (LEO) are satellite systems used in telecommunication, which orbit between 400 and 1,000 miles above the earth's surface. They are used mainly for data communication such as email, video conferencing and paging. They move at extremely high speeds and are not fixed in space in relation to the earth.

LEO-based telecommunication systems provide underdeveloped countries and territories with the ability to acquire satellite telephone service in areas where it otherwise would be too costly or even impossible to lay land lines.

Low earth orbit is defined as an orbit within a locus extending from the earth’s surface up to an altitude of 1,200 miles. Attributing to their high speeds, data transmitted through LEO is handed off from one satellite to another as satellites generally move in and out of the range of earth-bound transmitting stations. Due to low orbits, transmitting stations are not as powerful as those that transmit to satellites orbiting at greater distances from earth’s surface.
Most communication applications use LEO satellites because it takes less less energy to place the satellites into LEO. Moreover, they need less powerful amplifiers for successful transmission. As LEO orbits are not geostationary, a network of satellites are required to provide continuous coverage.
However, as a result of the popularity of this type of satellite, studies reveal that the LEO environment is getting congested with space debris. NASA keeps track of the number of satellites in the orbit, and estimates that there are more than 8,000 objects larger than a softball circling the globe. Not all of these objects are not satellites, but rather pieces of metal from old rockets, frozen sewage and broken satellites.

Most satellites, the International Space Station, the Space Shuttle, and the Hubble Space Telescope are all in Low Earth Orbit (commonly called "LEO"). This orbit is almost identical to our previous baseball orbiting example, except that it is high enough to miss all the mountains and also high enough that atmospheric drag won't bring it right back home again.


Most satellites, the International Space Station, the Space Shuttle, and the Hubble Space Telescope are all in Low Earth Orbit (commonly called "LEO"). This orbit is almost identical to our previous baseball orbiting example, except that it is high enough to miss all the mountains and also high enough that atmospheric drag won't bring it right back home again.

Advantages and Disadvantages of LEO

Low Earth Orbit is used for things that we want to visit often with the Space Shuttle, like the Hubble Space Telescope and the International Space Station. This is convenient for installing new instruments, fixing things that are broken, and inspecting damage. It is also about the only way we can have people go up, do experiments, and return in a relatively short time.
There are two disadvantages to having things so close, however. The first is that there is still some atmospheric drag. Even though the amount of atmosphere is far too little to breath, there is enough to place a small amount of drag on the satellite or other object. As a result, over time these objects slow down and their orbits slowly decay. Simply put, the satellite or spacecraft slows down and this allows the influence of gravity to pull the object towards the Earth.
The second disadvantage has to do with how quickly a satellite in LEO goes around the Earth. As you can imagine, a satellite traveling 18,000 miles per hour or faster does not spend very long over any one part of the Earth at a given time. So what happens if we want a satellite to spend all of its time over just one part of the Earth? For instance, a weather satellite wouldn't be very effective for us in North America if it didn't have a long dwell time over us. (Dwell time = the time a satellite sits over one part of the globe.) Also, a communications satellite wouldn't work very well for us in North American if it spent most of its time over Africa or Asia.
There are two ways to accomplish this. One solution is to put a satellite in a highly elliptical orbit and the other is to place the satellite in a geosynchronous orbit.

http://www.techopedia.com/definition/8044/low-earth-orbit-leo

http://www.polaris.iastate.edu/EveningStar/Unit4/unit4_sub3.htm

Sabado, Marso 3, 2012

Third−Generation (3G) Wireless Systems

A term commonly used to describe the third generation of technology used in a specific application or industry. In cellular telecommunications, third generation systems used wideband digital radio technology as compared to 2nd generation narrowband digital radio. For third generation cordless telephones, products used multiple digital radio channels and new registration processes allowed some 3rd generation cordless phones to roam into other public places.
This diagram shows a 3rd generation broadband wireless system. This system uses two 5 MHz wide radio channels to provide for simultaneous (duplex) transmission between the end-user and other telecommunication networks. There are different channels used for end- user to the system (called the "uplink") and from the system to the end-user (called the "downlink"). This diagram shows that 3G networks interconnect with the public switched telephone network and the Internet. While the radio channel is divided into separate codes, different protocols are used on the radio channels to give high priority for voice information and high-integrity to the transmission of data information.
Third Generation - 3G Diagram
Third Generation - 3G Diagram

3G refers to the third generation of mobile telephony (that is, cellular) technology. The third generation, as the name suggests, follows two earlier generations.
The first generation (1G) began in the early 80's with commercial deployment of Advanced Mobile Phone Service (AMPS) cellular networks. Early AMPS networks used Frequency Division Multiplexing Access (FDMA) to carry analog voice over channels in the 800 MHz frequency band.
The second generation (2G) emerged in the 90's when mobile operators deployed two competing digital voice standards. In North America, some operators adopted IS-95, which used Code Division Multiple Access (CDMA) to multiplex up to 64 calls per channel in the 800 MHz band. Across the world, many operators adopted the Global System for Mobile communication (GSM) standard, which used Time Division Multiple Access (TDMA) to multiplex up to 8 calls per channel in the 900 and 1800 MHz bands.
The International Telecommunications Union (ITU) defined the third generation (3G) of mobile telephony standards IMT-2000 to facilitate growth, increase bandwidth, and support more diverse applications. For example, GSM could deliver not only voice, but also circuit-switched data at speeds up to 14.4 Kbps. But to support mobile multimedia applications,
3G had to deliver packet-switched data with better spectral efficiency, at far greater speeds.
However, to get from 2G to 3G, mobile operators had make "evolutionary" upgrades to existing networks while simultaneously planning their "revolutionary" new mobile broadband networks. This lead to the establishment of two distinct 3G families: 3GPP and 3GPP2.
The 3rd Generation Partnership Project (3GPP) was formed in 1998 to foster deployment of 3G networks that descended from GSM. 3GPP technologies evolved as follows.
• General Packet Radio Service (GPRS) offered speeds up to 114 Kbps.
• Enhanced Data Rates for Global Evolution (EDGE) reached up to 384 Kbps.
• UMTS Wideband CDMA (WCDMA) offered downlink speeds up to 1.92 Mbps.
• High Speed Downlink Packet Access (HSDPA) boosted the downlink to 14Mbps.
• LTE Evolved UMTS Terrestrial Radio Access (E-UTRA) is aiming for 100 Mbps.
GPRS deployments began in 2000, followed by EDGE in 2003. While these technologies are defined by IMT-2000, they are sometimes called "2.5G" because they did not offer multi-megabit data rates. EDGE has now been superceded by HSDPA (and its uplink partner HSUPA). According to the 3GPP, there were 166 HSDPA networks in 75 countries at the end of 2007. The next step for GSM operators: LTE E-UTRA, based on specifications completed in late 2008.
A second organization, the 3rd Generation Partnership Project 2 (3GPP2) -- was formed to help North American and Asian operators using CDMA2000 transition to 3G. 3GPP2 technologies evolved as follows.

• One Times Radio Transmission Technology (1xRTT) offered speeds up to 144 Kbps.
• Evolution Data Optimized (EV-DO) increased downlink speeds up to 2.4 Mbps.
• EV-DO Rev. A boosted downlink peak speed to 3.1 Mbps and reduced latency.
• EV-DO Rev. B can use 2 to 15 channels, with each downlink peaking at 4.9 Mbps.
• Ultra Mobile Broadband (UMB) was slated to reach 288 Mbps on the downlink.


1xRTT became available in 2002, followed by commercial EV-DO Rev. 0 in 2004. Here again, 1xRTT is referred to as "2.5G" because it served as a transitional step to EV-DO. EV-DO standards were extended twice – Revision A services emerged in 2006 and are now being succeeded by products that use Revision B to increase data rates by transmitting over multiple channels. The 3GPP2's next-generation technology, UMB, may not catch on, as many CDMA operators are now planning to evolve to LTE instead.
In fact, LTE and UMB are often called 4G (fourth generation) technologies because they increase downlink speeds an order of magnitude. This label is a bit premature because what constitutes "4G" has not yet been standardized. The ITU is currently considering candidate technologies for inclusion in the 4G IMT-Advanced standard, including LTE, UMB, and WiMAX II. Goals for 4G include data rates of least 100 Mbps, use of OFDMA transmission, and packet-switched delivery of IP-based voice, data, and streaming multimedia.

Key features of 3G systems are a high degree of commonality of design worldwide, compatibility of services, use of small pocket terminals with worldwide roaming capability, Internet and other multimedia applications, and a wide range of services and terminals. According to the International Telecommunication Union (ITU) International Mobile Telecommunications 2000 initiative ("IMT-2000") third generation mobile ("3G") system services are scheduled to be initiated around the year 2000, subject to market considerations. The following Table describes some of the key service attributes and capabilities expected of 3G systems:
3G System Capabilities
Capability to support circuit and packet data at high bit rates:
  • 144 kilobits/second or higher in high mobility (vehicular) traffic
  • 384 kilobits/second for pedestrian traffic
  • 2 Megabits/second or higher for indoor traffic
Interoperability and roaming
Common billing/user profiles:
  • Sharing of usage/rate information between service providers
  • Standardized call detail recording
  • Standardized user profiles
Capability to determine geographic position of mobiles and report it to both the network and the mobile terminal
Support of multimedia services/capabilities:
  • Fixed and variable rate bit traffic
  • Bandwidth on demand
  • Asymmetric data rates in the forward and reverse links
  • Multimedia mail store and forward
  • Broadband access up to 2 Megabits/second


sources:

http://searchtelecom.techtarget.com/definition/3G

http://transition.fcc.gov/3G/

http://www.wirelessdictionary.com/wireless_dictionary_3G_definition.html




General Packet Radio Services (GPRS)

GSM was the most successful second generation cellular technology, but the need for higher data rates spawned new developments to enable data to be transferred at much higher rates. The first system to make an impact on the market was GPRS. The letters GPRS stand for General Packet Radio System, GPRS technology enabled much higher data rates to be conveyed over a cellular network when compared to GSM that was voice centric.
GPRS became the first stepping-stone on the path between the second-generation GSM cellular technology and the 3G W-CDMA / UMTS system. With GPRS technology offering data services with data rates up to a maximum of 172 kbps, facilities such as web browsing and other services requiring data transfer became possible. Although some data could be transferred using GSM, the rate was too slow for real data applications.
General Packet Radio Services is a packet-based wireless communication service that promises data rates from 56 up to 114 Kbps and continuous connection to the Internet for mobile phone and computer users. The higher data rates allow users to take part in video conferences and interact with multimedia Web sites and similar applications using mobile handheld devices as well as notebook computers. GPRS is based on Global System for Mobile (GSM) communication and complements  existing services such circuit-switched cellular phone connections and the Short Message Service (SMS). In theory, GPRS packet-based services cost users less than circuit-switched services since communication channels are being used on a shared-use, as-packets-are-needed basis rather than dedicated to only one user at a time. It is also easier to make applications available to mobile users because the faster data rate means that middleware currently needed to adapt applications to the slower speed of wireless systems are no longer be needed. As GPRS has become more widely available, along with other 2.5G and 3G services, mobile users of virtual private networks (VPNs) have been able to access the private network continuously over wireless rather than through a rooted dial-up connection.

GPRS benefits

GPRS technology brings a number of benefits for users and network operators alike. It was widely deployed to provide a realistic data capability via cellular telecommunications technology.
Cellular base-station antennaGPRS technology offered some significant benefits:
  • Speed:   One of the headline benefits of GPRS technology is that it offers a much higher data rate than was possible with GSM. Rates up to 172 kbps are possible, although the maximum data rates realistically achievable under most conditions will be in the range 15 - 40 kbps.
  • Packet switched operation:   Unlike GSM which was used circuit switched techniques, GPRS technology uses packet switching in line with the Internet. This makes far more efficient use of the available capacity, and it allows greater commonality with Internet techniques.
  • Always on connectivity:   A further advantage of GPRS is that it offers an "Always On" capability. When using circuit switched techniques, charges are based on the time a circuit is used, i.e. how long the call is. For packet switched technology charges are for the amount of data carried as this is what uses the services provider's capacity. Accordingly, always on connectivity is possible.
  • More applications:   The packet switched technology including the always on connectivity combined with the higher data rates opens up many more possibilities for new applications. One of the chief growth areas that arose from GPRS was the Blackberry form of mobile or PDA. This provided for remote email applications along with web browsing, etc.
  • Capex and opex:   The Capital expenditure (capex) and operational expenditure (opex) are two major concerns for operators. As GPRS was an upgrade to existing GSM networks (often implemented as a software upgrade achieved remotely), the capital expenditure for introducing GPRS technology was not as high as deploying a complete new network. Additionally opex was not greatly affected as the basic basestation infrastructure remained basically the same. It was mainly new core network elements that were required.
The GSM and GPRS elements of the system operate separately. The GSM technology still carries the voice calls, while GPRS technology is sued for the data. As a result voice and data can be sent and received simultaneously. 

GPRS and packet switching

The key element of GPRS technology is that it uses packet switched data rather than circuit switched data, and this technique makes much more efficient use of the available capacity. This is because most data transfer occurs in what is often termed a "bursty" fashion. The transfer occurs in short peaks, followed by breaks when there is little or no activity.
Using a traditional approach a circuit is switched permanently to a particular user. This is known as a circuit switched mode. In view of the bursty nature of data transfer it means that there are periods when it will not be carrying data.
To improve the situation the overall capacity can be shared between several users. To achieve this, the data is split into packets and tags inserted into the packet to provide the destination address. Packets from several sources can then be transmitted over the link. As it is unlikely that the data burst for different users will occur all at the same time, by sharing the overall resource in this fashion, the channel, or combined channels can be used far more efficiently. This approach is known as packet switching, and it is at the core of many cellular data systems, and in this case GPRS.

GPRS network

GPRS and GSM are able to operate alongside one another on the same network, and using the same base stations. However upgrades are needed. The network upgrades reflect many of those needed for 3G, and in this way the investment in converting a network for GPRS prepares the core infrastructure for later evolution to a 3G W-CDMA / UMTS.
The upgraded network, as described in later pages of this tutorial, has both the elements used for GSM as well as new entities that are used for the GPRS packet data service.
The upgrades that were required for GPRS also formed the basis of the network required for the 3G deployments (UMTS Rel 99). In this way the investment required for GPRS would not be a one off investment used only on GPRS, it also formed the basis of the network for further developments. In this way GPRS became a stepping stone used for the migration from 2G to 3G.

GPRS mobiles

Not only does the network need to be upgraded for GPRS, but new GPRS mobiles were also required. It is not possible to upgrade an existing GSM mobile for use as a GPRS mobile, although GSM mobiles can be used for GSM speech on a network that also carries GPRS. To utilise GPRS new modes are required to enable it to transmit the data in the required format.
With the incorporation of packet data into the network, this allowed far greater levels of functionality to be accessed by mobiles. As a result a new bread of started to appear. These PDAs were able to provide email and Internet browsing, and they were widely used especially by businesses as they allowed their key people to remain in touch with the office at all times.

Key GPRS parameters

The key parameters for the GPRS, General Packet Radio System, are tabulated below:
Parameter Specification
Channel Bandwidth 200 kHz
Modulation type GMSK
Data handling Packet data
Max data rate 172 kbps

GPRS technology offered a significant improvement in the data transfer capacity over existing cellular systems. It enabled many of the first email and web browsing phones such as PDAs, Blackberrys, etc to be launched. Accordingly GPRS technology heralded the beginning of a new era in cellular communications where the mobile phone capabilities allowed significantly more than voice calls and simple texts. GPRS enabled real data applications to be used and the new phones to become mobile computers on the move allowing businessmen to be always in touch with the office and domestic users to be able to use many more data applications.

Advantages:
  • Allows users use the Internet anywhere at any time
  • Allows the user to communicate on a world wide scale
  • Can be used on both mobiles and laptops

Disadvantages:
  • When GPRS is in use, other network related functions cannot be used.
  • Expensive to buy a mobile or laptop that has this feature
  • GPRS is billed per kilobyte or megabyte depending on the service provider
In theory, GPRS packet-based services cost users less than circuit-switched services since communication channels are being used on a shared-use, as-packets-are-needed basis rather than dedicated to only one user at a time. It is also easier to make applications available to mobile users because the faster data rate means that middleware currently needed to adapt applications to the slower speed of wireless systems are no longer be needed. As GPRS has become more widely available, along with other 2.5G and 3G services, mobile users of virtual private networks (VPNs) have been able to access the private network continuously over wireless rather than through a rooted dial-up connection. 
 
GPRS also complements Bluetooth, a standard for replacing wired connections between devices with wireless radio connections. In addition to the Internet Protocol (IP), GPRS supports X.25, a packet-based protocol that is used mainly in Europe. GPRS is an evolutionary step toward Enhanced Data GSM Environment (EDGE) and Universal Mobile Telephone Service (UMTS).


sources:

http://searchmobilecomputing.techtarget.com/definition/GPRS

http://www.radio-electronics.com/info/cellulartelecomms/gprs/gprs_tutorial.php

http://wiki.answers.com/Q/Advantages_and_disadvantages_of_gprs